THE CIVIL WAR ERA
for GRIMDARK FUTURE: FIREFIGHT
for GRIMDARK FUTURE: FIREFIGHT
They followed the Founder, sword in hand, to the edge of the galaxy - only to turn their blades inward.
Older than the Empire, these forces lie in forgotten corners of the void, unpredictable and evil.
Here you'll find records sealed - forces of a time past, deemed too dangerous to entrust to common record. These subjects are pending further scrutiny by the Empire's agents.
Step into the grim darkness of the 31st Millennium in a whole new way. This unofficial fan project brings the forces of the Horus Heresy and more to the current version of the fast-paced, skirmish-scale Grimdark Future: Firefight system - powered by One Page Rules.
Here you'll find a complete collection of army lists, faithfully adapted using OPR's Army Forge tool. Whether you're building a Loyalist or Traitor Fireteam, every faction and flavour from the Age of Darkness is represented. Choose your force, use the free app, and take your battles into the heart of the Civil War.
Translating existing models and equipment as faithfully as possible, we prioritized faithful adaptation over OPR minimalism in some cases, which resulted in a rich amount of specialised units or gear. Legion tactics, special weapons and upgrades – everything is lore-accurate and based on both classic and modern Horus Heresy sources. Prepare your Phospor weapons and heat up your Volk - ah, Heat Rifles!
The Fireteams of the Civil War are designed with a slightly higher points limit in mind, reflecting the elite nature of the Founder’s superhuman warriors. For smaller games, start at 300 points and for proper Firefights 400, 500 points.
Explore the Armoury of Old
Take a look at some of the unique weapons, gear, and specialist units available to each legion and force. Designed by the Civil War Era Team:
LEGION BROTHERS
ɫ DARK LEGION SPECIAL UNITS
Sworn Order Destroyer
Sworn Order Defender
Blazewing Enigmator
Dread Annihilator
ɫ DARK LEGION ARMOURY
Legion Ancient Plasma Repeaters
Legion Dark-Forest and Old-Earth Swords
Legion Acid, Stasis Weapons
With more relics of old in the dark. They guard secrets fiercely, by loyalty bound.
Ҙ FLAWLESS LEGION SPECIAL UNITS
Perfect Blade
Perfect Mutated
Dread-Phonic Blaster
Phoenix Destroyer
Ҙ FLAWLESS LEGION ARMOURY
Legion Phoenix Spear
Legion Heavy Sonic Beam
With more laying in vaults of beauty. Keeping ever striving for honor.
կ IRON LEGION SPECIAL UNITS
Ruin Annihilator
Tyrant Destroyer
Domination Destroyer
կ IRON LEGION ARMOURY
Legion Electro-Gravity Weapons
Legion Shard Weapons
More being forged in arsenals of hate. A testament to their Master.
ᔭ SCARRED LEGION SPECIAL UNITS
Ebon Destroyer
Falcon Raider
Storm-Archivist Master
ᔭ SCARRED LEGION ARMOURY
Legion Moon Energy Glaive
Legion Cyber Hawk
With more scattered across tundral worlds, waiting to be unleashed like lightning.
߈ WOLF LEGION SPECIAL UNITS
Doomsworn
Pale Stalker
Varag Guard Destroyer
߈ WOLF LEGION ARMOURY
Legion Savage Blades
Legion Frost Weapons
And more being sharpened to slay the betrayers. Driven by vengeance and brotherhood.
⌉ IMPERIAL LEGION SPECIAL UNITS
Veteran Templar
Falanx Warden
Hussar Warden Destroyer
⌉ IMPERIAL LEGION ARMOURY
Legion Hurricane Shield
Legion Ancient Weapons
Legion Solar Energy Fist
And more in many stockpiles, behind the Founders walls. They stand a silent watch over his forts.
θ NIGHT LEGION SPECIAL UNITS
Terror Raider
Midnight Raptor
θ NIGHT LEGION ARMOURY
Legion Dark-World Melee Weapons
Legion Reaper Claw
Legion Hellblade
With more carried in malevolent cruisers, these criminals spread pure terror.
ᕗ BLOOD LEGION SPECIAL UNITS
Ophanim
Dawnbringer
Saviours Tear
Saviours Guard
Holy Destroyer
ᕗ BLOOD LEGION ARMOURY
Legion Damnation, Comet and Sun Weapons
With more blessed in carmine halls. They are followed by blood, and a dark gene-curse.
ɫ ⌽ MEDUSA LEGION SPECIAL UNITS
Immortal Warden
Remade
Gorgon Destroyer
Morholt Destroyer
Hellpreacher Guard
Hellmade Saturn Guard
ɫ ⌽ MEDUSA LEGION ARMOURY
Legion Gravity-Shred Weapons
Legion Cyber Pet
And more locked in ever-working, sorrowful forges. Where they shall forge vengeance.
ɫᏖ DEVOURER LEGION SPECIAL UNITS
Mad Raider
Triarus Guard
Slaughter Destroyer
ɫᏖ DEVOURER LEGION ARMOURY
Legion Chain Axe, Barbed Chain, Flayer Axe, Falx Blade
And more blades eager for carnage, aboard wrathful fleets.
ɫ Ҙ ULTRA LEGION SPECIAL UNITS
Invincible Warden
Pretorian Warden
Fulminar Destroyer
Locust Storm Raider
ɫ Ҙ ULTRA LEGION ARMOURY
Legion Legatus and Argon Blades
Legion Argyr Boarding Shield
Legion Mantle of Ultram
And more in the great Protectorate of Ultram. Their discipline is their legacy.
ɫ կ DEATH LEGION SPECIAL UNITS
Necro-Warden Destroyer
Poisoner
ɫ կ DEATH LEGION ARMOURY
Legion Energy Scythe
Legion Alchemy Weapons
Legion Toxic Bomb
And more sealed in dangerous armouries. Theyr armour worn and rusty from centuries of chemical warfare.
ɫ ᔭ THOUSAND LEGION SPECIAL UNITS
Keneetai Cultist
Isiria Cultist
Amita Assassin Cultist
Set-Kmet Cult Destroyer
ɫ ᔭ THOUSAND LEGION ARMOURY
Legion Asphyxiation-Toxin and Eether-Fire Weapons
Legion Aachea Energy Sword
And more entombed in magic cities. Their minds are corrupted by their Master’s knowledge.
ɫ߈ LUNA LEGION SPECIAL UNITS
Lupian Mutated
Catlan Raider
Justinian Destroyer
Darkness-Bringer Master
ɫ߈ LUNA LEGION ARMOURY
Legion Chain and Ganger Axes
Legion Death Weapons
With more aboard a great crusade fleet, once the greatest of the brotherhoods.
ɫ⌉ WORD LEGION SPECIAL UNITS
Sun-Blessed Mutated
Sun-Blessed Destroyer
Ash Keeper
ɫ⌉ WORD LEGION ARMOURY
Legion Corrupted Melee Weapons
Legion Hell Pistol
And more cursed with evil and rituals. They are forever doomed.
ɫ θ FIRE LEGION SPECIAL UNITS
Inferno Spreader
Inferno Saboteur
Infernal Dragon Destroyer
Pyre Dragon Destroyer
ɫ θ FIRE LEGION ARMOURY
Legion Dragonfire Weapons
Legion Heavy Burner
Legion Dragon Shield
And more forged in volcanic forges. They are selfless, fire-wielding defenders of the Empire.
ɫ ᕗ RAVEN LEGION SPECIAL UNITS
Shadow Fury
Death-Mord Saboteur
Death-Bringer Destroyer
ɫ ᕗ RAVEN LEGION ARMOURY
Legion Raven Claw, Dual Legion Raven Claw
Legion Infravision
Legion Camouflage
With more waiting in shadows. Their hatred of the Word Legion running as deep as the Betrayal.
Ꮦ⌽ HYDRA LEGION SPECIAL UNITS
Eufrat Saboteur
Headhunter Saboteur
Lernaa Destroyer
Ꮦ⌽ HYDRA LEGION ARMOURY
Legion Death Weapons
Legion Energy Daggers, Swords and Spears
Legion Venom Bomb
And more hidden everywhere and nowhere, this brotherhood’s intent ever-changing.
LOYALISTS
↯ OLD CUSTODIAN SPECIAL UNITS
High-Guard Custodian Brother
Winged Custodian Brother
Paladin Medicae Sister
Custodian Cyber Beast
↯ OLD CUSTODIAN ARMOURY
Adrasit Weapons
Pyrite Weapons
Needler Weapons
Psybane Weapons
Misery Dagger
With more waiting for the darkest of days. They are the last wall of the Conduit, and the Founders most trusted gene-modified acolytes.
⚙ OLD MACHINE CULT
⋒ Arch Cult
⤬ Kill Cult
Ϙ Lacryma Cult
ᔕ Meridian Cult
Ͷ Cyber Cult
⨅ Macrotech Cult
⚙ OLD MACHINE CULT ARMOURY
Arc and Gravity Weapons
Radiation and Photon Weapons
Kryptic Field
And more forged in shrines of Old. They toil in endless service of the Cult and the God-Founder.
ↆ VOID-ELITE CORPS SPECIAL UNITS
Void-Elite O.G.R.E Berserker
Void-Elite Remote Demolition Vehicle
Fleet Navigator
ↆ VOID-ELITE ARMOURY
Laser and Boosted Laser Weapons
Toxin Weapons
Shred Weapons
And more carried by the Empires best men. These men are the hardest, most disciplined and well equipped force of humanity in Sirius.
☩ REGENT'S CHOSEN SPECIAL UNITS
Questing Knights and Void-Elite Grenadiers
Custodian Sisters
☩ REGENT'S CHOSEN ARMOURY
Needler Weapons
Psybane Weapons
Archaic Weapons
With more pursuing the most esoteric tasks. They are the secret hand of the Regent.
⟇ EMPIRE MILITIA
⧍ Ancient-Tech Empire Militia
⟊ Blessed Empire Militia
⋲ Cultist Empire Militia
◨ Cyborg Empire Militia
⌁ Enforcer Empire Militia
⍖ Evocati-Veteran Empire Militia
メ Feral Empire Militia
⋂ Dwarven Empire Militia
⟇ Generic Empire Militia
∞ Genebred Empire Militia
⨰ Horde Empire Militia
✴ Knight Empire Militia
Ю Miner Empire Militia
⚙ Meridian Empire Militia
⊰ Sky-Elite Empire Militia
⸙ Outlander Empire Militia
ට Tainted Empire Militia
⊕ Warrior-Elite Empire Militia
⛉ EMPIRE MILITIA ARMOURY
Laser and Shred Weapons
Heavy Ogre Weapons
Squad Support Weapons
Heavy Armour and Gorget
And more in the hands of countless conscripts. These are the low born, the desperate, the sworn. They are the weakest garrisons, guarding the farthest colonies, formed out of necessity. After the Civil War with the growing faith in humanity they are to form the backbone of the Greater Human Alliance.
— ⋔ —
BETRAYERS
⋔ OLD DAEMON FORCES DOMAINS
⨀ Pure Domain
🜁 Vengeful Domain
🜄 Malevolent Domain
🜚 Hellfire Domain
∿ Changing Domain
⧖ War Domain
☾ Emotion Domain
🜢 Putrid Domain
⋔ OLD DAEMON FORCES ARMOURY
Daemon Weapons
Different Blessings
Different Mutations
Horned Crown
Burning Blood
Dark Scales
Warp Scales
And more keep haunting innocent worlds. They are emerging from the Sirius rift in blasphemous tides. Formless, twisted, mad daemons.
⎈ DARK MACHINE CULT
⋒ Arch Cult
⤬ Kill Cult
Ϙ Lacryma Cult
ᔕ Meridian Cult
Ͷ Cyber Cult
⨅ Macrotech Cult
⦰ Darktech Cult
⎈ DARK MACHINE CULT ARMOURY
Arc and Gravity Weapons
Radiation and Photon Weapons
Flay-Laser and Dimension Weapons
Corrupted Weapons
Unearthed from vaults of forgotten ages. Within the blackened forges of the Dark Machine Cult, artisans of havoc and insanity make for war.
— ⌬ —
OLD ALIEN FORCES
ᱬ OLD ALIEN GIGANTOSPIDERS UNITS
Young Gigantospider Queen
Gigantospider Shadow Widow
Gigantospider Venommale
Larvae
ᱬ OLD ALIEN GIGANTOSPIDERS ARMOURY
Gigantic Rending and Gladiator Claws
Venom and Web Weapons
Metallic Armour
And more hiding on rocky and alien hive worlds. These devolved aliens are an unexpected threat beyond comprehension.
⌇ OLD ALIEN SLAUG-MAGGOTMEN UNITS
Maggotmen Overseer
Different Vassal Constructs
⌇ OLD ALIEN SLAUG-MAGGOTMEN ARMOURY
Noxious Weapons
Bone Blades
Restorative Fungus
Shapeshifting Abilities
And more scheming beneath byzantine cloaks. Their manipulation and uncanny casting abilities worry many a great archivist.
∞ OLD ALIEN HRUUD UNITS
Hruud Shamans and Engineers
Hruud Warriors and Migration Warriors
Slaves and Mushroom Constructs
∞ OLD ALIEN HRUUD ARMOURY
Entropy and Time Randomizer Weapons
Plasma and Scavenged Weapons
Drain Blades
உOLD ALIEN SERPENTS UNITS
SEALED
உOLD ALIEN SERPENTS ARMOURY
SEALED
⫘ OLD IRON SERVANTS UNITS
Servant Soldier-Droids and Slave-Droids
Hover, Tracked and Sphere Droids
Eradicator, Extinctioner and Nano Swarms
⫘ OLD IRON SERVANTS ARMOURY
Needle and Shock Cannons
Phosphor Grenade Launchers
Gravity-Shred Flamers
Heat and other Dark Age Weapons
More of the Empire's ᴕ Outcasts or other ⏣ Alien Intruders, fitting and fully compatible with the Civil War Era, can be found among these classic OPR factions from Army Forge.
Courtesy of the dedicated OPR team:
__ ႘ __
ALLIED FORCES
⛏ DWARF GUILDS ARMOURY
Miner, Berserker, Powersuit Guard
Different Axes and Heat Hammers
Iron and Rail Weapons
Shock and Exo Weapons
And more
⛏ DWARF GUILDS (OPR)
Squatting dwarf guilds of hardy, skilled miners that were distant cousins and allies of humanity until the Radiance incident. During the Civil War, their loyalties split, with some Guilds standing firm with the God Founder while others turned to betrayal.
ᴕ JACKALS ARMOURY
Beast Gunner, Beast Rider, Tracker
Junk and Jagged Blades
Scrap and Crude Weapons
Hunting and Harpoon Weapons
ᴕ JACKALS (OPR)
Jackals are furred, humanoid beasts who craft weapons from salvaged scrap. Rumors suggest a shameful genetic link to the men of the Empire, yet they continue to serve various factions in need, some even joining the Night Legions raids.
— ⏣ —
ALIEN FORCES
⍀ ORC MARAUDERS ARMOURY
Ultra Orc, Jump Orc, Specialist, Infiltrator, Berserker
Mini-MG and Carbine Weapons
Bomb Weapons
Heavy Melee Weapons
Shock Axes and Cleavers
⍀ ORC MARAUDERS (OPR)
Green-skinned brutes who strike in overwhelming numbers that often threaten the Empires borders. Often drawing the attention of the Luna, Ultra and Scarred Legions.
⍲ HIGH ELF FLEETS ARMOURY
Striker, Stinger, Shifter, Revenant, Glider, Elemental Units
Shard and Laser Weapons
Spinner and Fusion Weapons
Wraith and Mirror Weapons
⍲ HIGH ELF FLEETS (OPR)
Starlit drifters of the ancient sea – elegant void-dwellers wielding the arcane. Sometimes they offer aid to those in need, other times they strike without warning. Their paths have often crossed with the Blood Legion.
⍱ DARK ELF RAIDERS ARMOURY
Gene-Tech Master, Witches, Nightmares, Gene-Brute, Shadow
EMP and Barb Weapons
Dark and Acid Weapons
Scythe and Crystal Weapons
⍱ DARK ELF RAIDERS (OPR)
Pale raiders from the corners of the Void – renegade corsairs and evil acolytes. Masters of swift strikes and cruel raids. Their Elven ambushes frequently terrorize the Void-Elites guarding valuable shipping lanes.
𐊔 ELVEN JESTERS ARMOURY
Solitaire,Jester, Fool, Prankster, Joker
Deathly Caress and Embraces
Deathly Touches and Kisses
Shard Weapons
𐊔 ELVEN JESTERS (OPR)
Laughing fiends of mirrored masks – Elf acrobats whose war-dances blur the line between theatre and slaughter.
⚲ ROBOT LEGIONS ARMOURY
Guardian, Eternal, Flesh-Eater
Gauss, Flux and Atom Weapons
Hyper and Phase Weapons
⚲ ROBOT LEGIONS (OPR)
Undying legions stripped of their souls – relentless silver thralls. Awakened from their underground slumber by the wars above.
Use the Legion Tactics & Heroes
Take a look at the force-wide special rules that represent each legion’s aproach to warfare and make their Fireteams unique:
LEGION BROTHERS
ɫ DARK LEGION RULE:
BLADE MASTERY
Gets +1 to hit in melee.
We do not fight - we speak through steel. Each strike, a memory of the Dark Era.
STEEL-FIRE MASTERY (VEHICLES)
Shoots at a Quality of 2+.
Do not aim - execute our doctrine, brothers. Rain judgement on them!
Ҙ FLAWLESS LEGION RULE:
PERFECT DUELIST
This models melee weapon strikes first when charged, and the charging unit gets –1 total Impact attacks.
Their blades were already there, in their chest, they just didn’t know yet.
FLAWLESS ADVANCE (VEHICLES)
This model and its unit move +1" on Advance, and +2” on Rush/Charge.
Like silk on steel, our advance is flawless. With unmatched speed, we shall deliver the final blow!
կ IRON LEGION RULE:
UNBREAKABLE
When this unit fails a morale test, roll one die. On a 4+ it’s passed instead.
Iron does not break. It remembers.
ᔭ SCARRED LEGION RULE:
SPEEDBORN
Moves +2″ when using Advance, and +4″ when using Rush/Charge.
The wind cuts before the sword. As there is calm before the storm.
߈ WOLF LEGION RULE:
HUNTERS CUNNING
Enemies get -1 to hit in melee when attacking units where all models have this rule.
To fight a wolf is to fight the hunt itself - savage and fatal.
PALE ASSAULT (VEHICLES)
After this model is deployed, it may be placed anywhere fully within 9” of its position.
Ash and frost cling to the hull. The prey shivers. The hunt has begun.
⌉ IMPERIAL LEGION RULE:
STUBBORN DEFENCE
This models ranged weapon ignores cover.
No shelter is safe from the Founder’s wrath. We make it so.
θ NIGHT LEGION RULE:
MURDER
This model counts as having dealt +1 wounds when checking wound effects in melee (must deal at least one wound).
Murder. Murder. Murder. Until nothing remains.
PACIFYING FIRE (VEHICLES)
Once per activation, before attacking, pick one enemy unit within 18", which gets -1 to morale test rolls once (next time the effect would apply).
Run, or you will wish you had. Hhh… ha ha ha.
ᕗ BLOOD LEGION RULE:
CRIMSON FURY
This model's melee weapons get AP(+1).
This is, for, the Grandmaster.
CRIMSON ASSAULT (VEHICLES)
This model’s Impact hits get AP(1).
It is not death that finds them - it is us our steel and grace.
ɫ ⌽ MEDUSA LEGION RULE:
IRON BIONICS
Gets +1 to Defense rolls.
The Forge makes us eternal.
SHARPENED IRON (VEHICLES, WALKERS)
Gets +1 to Defense rolls.
As iron sharpens iron, truth cuts and war makes right.
ɫᏖ DEVOURER LEGION RULE:
WARBORN
When charging, unmodified rolls of 6 to hit in melee deal one extra hit (only the original hit counts as a 6 for special rules).
Our fury burns, one blow is not enough.
DOOM CHARGE (VEHICLES)
Roll 2 dice when attacking after charging, unless fatigued. For heavier vehicles 4 or 6. For each 2+ the target takes one hit..
We make war the old way — with weight, with blood. We charge! We kill! We devour!
ɫ Ҙ ULTRA LEGION RULE:
BATTLEFIELD WISDOM
Once per game, during this model's activation, pick one enemy unit within 36" and in line of sight of it, and place X markers on it. Friendly units get +X to hit rolls when attacking it.
They are discipline, they are doom.
ɫ կ DEATH LEGION RULE: HEARTLESS BARRAGE
When using Hold actions and shooting, unmodified rolls of 6 to hit deal one extra hit (only the original hit counts as a 6 for special rules).
Heartless in their aim, they sow ruin without mercy.
ɫᔭ THOUSAND LEGION RULE: RED SORCERERS
Gets 1 spell tokens at the start of each round. At any point before attacking, spend as many tokens as the spell’s value to try casting one or more spells (only one try per spell). Roll one die, on 4+ resolve the effect on a target in line of sight. Models within 18” in line of sight of the caster’s unit may spend any number of spell tokens at the same time before rolling, to give the caster +1/-1 to the roll per token.
They command Hell with forbidden knowledge.
PYRAMID SPELL (VEHICLES)
This model gets +1 to morale test rolls.
The Pyramid ward speaks. They obey. There is no fear in the machine.
ɫ߈ LUNA LEGION RULE:
NO MERCY
This model gets +1 to hit rolls when shooting at enemies within 12".
Mercy is a luxury we abandoned long ago.
ɫ⌉ WORD LEGION RULE:
FAITHBOUND
Enemies that roll to block hits from this units melee weapons take one extra wound for each unmodified result of 1 that they roll.
Every failure, feeds their evil gaze.
BLESSED ENGINE (VEHICLES, WALKERS)
When taking a wound, roll one die. On a 6+ it is ignored.
Its frame bears scripture. Its soul bears favor. Against our blessed engines, the ignorant shall falter.
ɫ θ FIRE LEGION RULE:
BLAZING SACRIFICE
When a unit fails a morale test that causes it to be Shaken or Routed, the test counts as passed instead. Then, roll as many dice as the number of wounds it would take to check for wound effects (must always roll at least 1 die), and for each result of 1-3 the unit takes one wound, which can't be ignored.
Sacrifice fuels our inner fire.
ɫ ᕗ RAVEN LEGION RULE:
FROM THE SHADOWS
Enemies get -1 to hit rolls when shooting at units where all models have this rule from over 9" away.
They are shadows that you can’t hit.
Ꮦ⌽ HYDRA LEGION RULE:
DECEPTION
Once per game, when a unit where all models have this rule ends its activation, you may immediately remove it from the table (dropping any objectives it might hold within 1"), and deploy it as if it had at the beginning of the next round.
No plan is fixed, no attack is genuine. The hydra sheds one head only for another to emerge.
BETRAYAL (VEHICLES, WALKERS)
Counts as having Ambush, but may be deployed at the start of any round, including the first.
IIn every corner we are seen, expected, and feared.
LOYALISTS
↯ OLD CUSTODIAN RULE:
SKILLED FIGHTER
Gets +1 to hit in melee.
A super-elite force defined by 2+ Defense and Tough 3 units.
They fight as legends. Every strike a masterstroke.
↯ OLD CUSTODIAN SISTERS RULE: SILENCE
When taking a wound, roll one die, and on a 6+ it is ignored. If the wound was from a spell, then it is ignored on a 2+ instead.
Their presence makes the forces of Hell go silent.
⚙ OLD MACHINE CULT RULE:
KRYPTIC FIELD
When taking a wound, roll one die. On a 6+ it is ignored.
Kryptic Technology of Old, shields the Cult.
ↆ VOID-ELITE CORPS
An elite force of Humans defined by a great 4+ Defense, long range weaponry and strength in numbers.
Through the void they march, a storm of steel and unity.
☩ REGENT'S CHOSEN RULE:
FEARLESS
Whenever a unit where most models have this rule fails a morale test, roll one die. On a 4+ it counts as passed instead.
Do not hesitate, serve.
☩ QUESTING KNIGHTS RULE: HALO DEVICE
When taking a wound, roll one die. On a 6+ it is ignored.
Flesh and steel may fail, duty endures.
EMPIRE MILITIAS
⧍ ANCIENT-TECH EMPIRE MILITIA: ANCIENT ARMOR
This model gets +1 to defense rolls.
HEAVY
Moves -1" when using Advance, and -2” when using Rush/Charge.
We carry armor of a forgotten time, and with it we will crush the foes of the Empire.
⟊ BLESSED EMPIRE MILITIA:
RISING PRAYERS
If all models in this unit have this rule, place one marker on it at the beginning of each round if it's on the table and isn't Shaken, up to a max. of four markers. For every two markers, models with this rule in it get +1 to morale test rolls.
Lifting their swords again they cleanse the sinful galaxy of all evil.
∞ GENEBRED EMPIRE MILITIA:
REGENERATION
When taking a wound, roll one die. On a 5+ it is ignored.
Cursed with regenerating gene-mods - if the wounds wont claim them, their addiction will.
⟇ GENERIC EMPIRE MILITIA
Cheap and numerous, overwhelm your enemy with a overwhelming fire of 6+ or 5+ Quality shots. Quantity over quality.
A thousand shots may not hit, but a thousand more will.
◨ CYBORG EMPIRE MILITIA: SELF-REPAIR
When taking a wound, roll one die. On a 6+ it is ignored.
Augmented soldiers, that endure through relentless body repairs.
⋲ CULTIST EMPIRE MILITIA: FANATIC EDGES
This model's melee weapons get AP(+1).
Through dark rituals and unholy power, these lost men stalk the battlefield.
⍖ EVOCATI-VETERAN EMPIRE MILITIA: DISCIPLINED AIM
When this model shoots at enemies over 9" away, it gets +1 to hit rolls.
Our aim is our legacy.
メ FERAL WARRIOR EMPIRE MILITIA: FURIOUS
When charging, unmodified rolls of 6 to hit in melee deal one extra hit (only the original hit counts as a 6 for special rules).
With blade in hand they charge the trenches, no fear, just instinct.
⋂ DWARVEN EMPIRE MILITIA: STURDY
When units where all models have this rule are shot or charged from over 9" away, they get +1 to defense rolls.
SLOW
Moves +2″ when using Advance, and +4″ when using Rush/Charge.
Stone may crack, steel may bend, but a dwarf stands.
ට TAINTED EMPIRE MILITIA: TAINT
Once per round, when this unit ends an Advance or Rush move within 6" of enemy units, pick one of them and roll as many dice as models with this rule in this unit, or as many dice as its value (for single-model units). For each 6+ the target takes one wound.
It keeps leaking from them, from their skin, from their eyes, from their very soul.
⧉ INDUSTRIAL EMPIRE MILITIA: HAZARD STRIDER
May ignore the effects of difficult terrain when moving, and only needs 2+ to pass jumping rolls.
Beyond fear, beyond despair.
⨰ HORDE EMPIRE MILITIA: ENDLESS ASSAULT
When a unit where all models have this rule is activated, roll as many dice as the max. number of models/wounds it could restore. For each 5+ you may restore one model/wound.
Cut them down, and still they come.
⌁ ENFORCER EMPIRE MILITIA: BRUTAL SECURITY
This model counts as having dealt +1 wounds when checking wound effects in melee (must deal at least one wound).
The rules are simple: obey or die.
⚙ MERIDIAN EMPIRE MILITIA: MERIDIAN MORALE
This model gets +1 to morale rolls.
Under the Machine Cults banners, even flesh finds the strength to stand.
⚺ RATMEN EMPIRE MILITIA:
VERMIN AIM
When this model shoots it gets +1 to hit rolls.
Skittering guns, cunning eyes, and a thousand hungry rifles.
FRAGILE
Gets -1 to Defense rolls.
These feeble warriors swarm the enemy with courage, but scatter under heavy firepower.
✴ KNIGHT EMPIRE MILITIA: FEUDAL FIGHTER
This model gets +1 to hit rolls in melee.
Where Titanlords march and empires clash, we carry our swords and oaths.
⊰ SKY-ELITE EMPIRE MILITIA:
SKYFALL
Counts as having Ambush, but may be deployed at the start of any round, including the first..
The clouds have opened, descend!
Ю MINER EMPIRE MILITIA: MINERS AIM
When this model shoots at enemies within 12", unmodified results of 6 to hit deal 1 extra hit (only the original hit counts as a 6 for special rules).
They break stone for a living. Breaking men and aliens is easier.
⸙ OUTLANDER EMPIRE MILITIA: ATTUNED
Moves +1″ when using Advance, and +2″ when using Rush/Charge.
We are the riders! This charge is our warsong.
⊕ WARRIOR-ELITE EMPIRE MILITIA: FEARLESS
Whenever a unit where most models have this rule fails a morale test, roll one die. On a 4+ it counts as passed instead.
Beyond fear, beyond despair.
BETRAYERS
⨀ PURE DOMAIN RULE:
EETHER STRIDER
May ignore the effects of difficult terrain when moving, and only needs 2+ to pass jumping rolls.
BAD SHOT
This model gets -1 to hit rolls when shooting.
The pure breath of the Havoc gods. Nothing halts what was never meant to stop..
🜁 VENGEFUL DOMAIN RULE:
VENGEANCE
This model's melee weapons get AP(+2) against units where most models have Tough(3) or higher.
SACRIFICE
If this model is killed in melee, the attacking unit takes 1 hit.
Once wronged, forever wrathful. In death, they detonate - vengeance offered to something older.
🜄 MALEVOLENT DOMAIN RULE:
UNPREDICATBLE
Moves +2" when using Advance, and +4” when using Rush/Charge.
FRAGILE
This model gets -1 to hit rolls in melee.
Faster than destiny, crueler than fear. These daemons are evil incarnate.
🜚 HELLFIRE DOMAIN RULE:
ELEMENTAL SPLIT
When this unit is fully destroyed, you may place a new unit of Hellfire Daemon Swarmlings fully within 6" of it before removing the last model.
ELEMENTAL FIRE
6" A1 Reliable Magma
HEAVY
Moves -1" when using Advance, and -2” when using Rush/Charge.
Hell’s energy given form. Their melting shapes give rise to swarms of burning evil - born to slowly consume all.
∿ CHANGE DOMAIN RULE:
CHANGING
When in melee, roll one die and apply one bonus to all models with this rule. On a 1-3 attacks get Rending, on a 4-6 attacks get AP(+1).
RITUALIST
Once per this unit's activation, pick one friendly Caster within 12", which gets +1 to its next spell casting roll.
Their weapons whisper riddles, their rituals twist fate. In battle, they shift like the Sirius Rift itself.
⧖ WAR DOMAIN RULE:
FURIOUS
When charging, unmodified rolls of 6 to hit in melee deal one extra hit (only the original hit counts as a 6 for special rules).
COWARDLY
This model gets -1 to morale test rolls.
Weapons of Havoc - beings that love the sound of war-drums and steel. Their rage is not choice. It is manifest.
☾ EMOTION DOMAIN RULE:
LUSTFUL IMPACT
Roll X dice when attacking after charging, unless fatigued. For each 2+ the target takes one hit.
FRAGILE
This model gets -1 to hit rolls in melee.
These daemons do not charge, they descend. A blur of want and wrath, striking with need so raw it leaves scars.
🜢 PUTRID DOMAIN RULE:
PLAGUEBOUND
When taking a wound, roll one die. On a 6+ it is ignored.
HEAVY
Moves -1" when using Advance, and -2” when using Rush/Charge.
This blight moves with the weight of centuries, rotting but unbroken.
⎈ DARK MACHINE CULT RULE:
DESTRUCTION PROTOCOLS
When this unit is activated, pick one effect: until the end of the activation all models with this rule in it either get +4" range when shooting, or move +2" when charging.
Forbidden machine protocols wreak havoc on the galaxy, in the hands of the Dark Machine Cult. Ancient commands of ruin, compel every robot and weapon to fulfilling destruction.
OLD ALIEN FORCES
ᱬ OLD ALIEN GIGANTOSPIDERS RULE:
SHELL REGENERATION
When taking a wound, roll one die. On a 5+ it is ignored.
TOUGH
This model only rolls to check wound effects once it has taken at least X wounds, and is only Knocked Out on rolls of 5+X or more.
They do not die. They molt, they mend, and they come crawling back, heavier and hungrier.
⌇ OLD ALIEN SLAUG-MAGGOTMEN RULE:
SHAPESHIFTING HORROR
Enemies get -1 to hit rolls in melee when attacking units where all models have this rule.
UNNATURAL
Enemies get -1 to hit rolls in melee when attacking units where all models have this rule.
They do not die. They molt, they mend, and they come crawling back, heavier and hungrier.
∞ OLD ALIEN HRUUD RULE:
ENTROPY
This model's melee weapons get AP +1.
STEALTHY HORROR
When units where all models have this rule are shot from over 9" away, enemy units get -1 to hit rolls.
IMPLANTED ARMOR
This model gets +1 to defense rolls.
Reality thins around them, shots go wide, and every blow is heavy as time itself. Encased in skin-liek armor, the Hrud move unseen and unhurried, letting time itself finish the kill.
⫘ OLD IRON SERVANTS RULE:
EXTERMINATE
This model gets +1 to hit rolls when shooting.
MACHINE VENGEANCE
When this model takes a wound in melee, the attacker takes X hits.
DEFLECTION SHIELD
When a unit where all models have this rule takes wounds, roll one die for each. On a 6+ it is ignored.
Ancient engines of death, the Iron Servants execute wars with pitiless accuracy, hatred and apathy. To strike these ancients is to invite machine-felt vengeance, as flickering shields turn aside blows and the cold hands of iron answer in return.
Additionally the battlefields of old are stalked by legends immeasurable:
ɫ DARK LEG. HEROES
GRANDCHAMPION CORSWÆN
Blade of the Dark forest, Paladin of the Order. Corswaen is an ancient warrior that carried the first battle brother banner and a renown champion of the Crusade.
MARD SEDRAC
Bringer of death, keeper of truths. He lead many campaign of destruction against the aliens of old.
MER ASTÉLAN
Visionary and manipulator. One of the great fallen. His uprising would break the dark legion forever.
Ҙ FLAWLESS LEG. HEROES
LORD AJDOLON
One of the original Earthborn battle borthers. Perfectionist in warfare. Arrogance incarnate.
CAPTAIN LUCUS
A crazed swordsman since the beginning. Betrayer and killer of brothers, cousins and men.
CAPTAIN TARVEZIAN
The lost lord of his brotherhood, he warned his staunch brothers before the betrayal. Even in defeat he stood blade in hand.
FABIAN
Medic and manipulator. He bends and twists flesh to his will.
SOLOMUS DEM
Martyr of the betrayed. He made his stand, breaking his blade against evil.
կ IRON LEG. HEROES
WARENGINEER FALKUS
Warengineer of a hundred sieges. Narcissistic lord of destruction, first of the Triumvirate.
WARENGINEER TOΡAMIN
Spiteful rival of many Warengineers, loser of the Iron civil war.
WARENGINEER BEΡOSUS
Machinelord, stripper of flesh. He carries the pain of his defeat relentlesly.
DANTEOCH
Wise warrior without equal, achiever of the impossible.
ᔭ SCARRED LEG. HEROES
Q'XAHH
Finest blade of the Scarred. Master of the selfless.
TAI J'ESUGAI
Wise voice of the legion. He brought faith and storm to countles battlefields.
SIBAN
Siban is a bionicaly enchanced rider. His dueling and outrider skills are first among equals.
߈ WOLF LEG. HEROES
FOEDESTROYER HAARL
The great hunter. Leader of many destroyer packs.
GREJGOR
Proud and unlucky Thegn. His campaigns were marked by his hatred of sorcery. Wielder of the Fell Claw.
BÚLVAAJ
Búlvaaj the Old and the Cursed. Fierce pursuers of the Thousand brothers.
WOLFHOUND FENRIR
Old hound of the Grandmaster. Brutal and stubborn.
WOLFHOUND GERRI
Hound sibling of Fenrir, smart and fast.
⌉ IMPERIAL LEG. HEROES
GRANDCHAMPION SIGMUND
Foeslayer and champion of the Founder. Every duel he joins, he ends with certainty.
ALEXIES
Master of forts. Calm siegemaster, that braves all storms.
RĀHN
Executioner of the battlefield. Leader of endless boarding actions. Every battle he joins turns into a massacre.
DYAS
Champion of the Siege. With duty and shield, he holds positions till walls crumble.
θ NIGH LEG. HEROES
CROWLORD SEVATHA'
Crowprince. Equally as feared in terror and blade-mastery. Calling his savage feats dirty, would be a complimnnt.
FLAYLORD MAW LA'ANSAI
Known as the Sick medic of the Night Legion. He brings suffering uppon the captured.
SKRAIV
A lord of terror, cursed with ambition and a blade of evil.
ᕗ BLOOD LEG. HEROES
MASTER RALDOR
Master Captain of the brotherhood. With duty in his heart he endures all.
DAWNCAPTAIN ASKALEON
Silent captain of the Dawnbringers. Askaleon is a herald of death and grace.
ZEFON
Broken in body he still carries hope across the battlefield. Champion of the Spirit Sword.
NASSARUS
Rageful menace of the battlefield. His assaults flay and tear.
ɫ⌽ MEDUSA LEG. HEROES
HATEPREACHER ÀTEK MOHR
Destroyer of worlds. His hatred burned so fiercely he cast an entire moon upon his enemies.
IRONPREACHER WALAND
Master engineer and forgekeeper. Every weapon from his halls is forged for victory.
IRONPREACHER CRIUZ
This cold strategist was of dark renown. As Remakerlord he traveled across the stars, reanimating his fallen battle brothers.
SAHNTÁR
Trusted blade of Medusa. Sahntár fell in battle, felling a dozen Flawless champions.
KASTRNNEN ORT
Respected veteran of long campaigns. He carried out the stubbborn spearheads of the legion. Even to his demise.
ɫᏖ DEVOURER LEG. HEROES
LORD KAARN
Great lord of total slaughter. Death and ending are his only purpose.
DELVARIAN
Champion of the arenas. Blood and broken challengers are all he has ever known. Fearless captain of the Triarus Guard.
SHARAN DAHR
The Young Master of the betrayed Devourers. He took many brethren skulls before his end.
ɫҘ ULTRA LEG. HEROES
EONIDUS THIL
The Smart Sergeant. With wisdom and foresight he prepared his brothers for war, when no one dared to believe it.
REMEUS
Defender of Ultram. Remeus fought of hordes of betrayers, while still carrying the standart of a fallen borther. He is hope incarnate.
ɫկ DEATH LEG. HEROES
CAPTAIN TYFOSS
Sealer of fates. He bound his brothers to the Plague. Paying an infinite price for the gifts of Havoc.
DURRASK
Master of endurance. Durrask keeps pushing forward in the hardest of battles, to annihilate his foes.
ɫᔭ THOUSAND LEG. HEROES
SORCERERLORD A'ZEC
Greatest caster of the Legion, only shadowed by his master. His magic brings salvation and ruin to all.
AHMON
Teacher and sorcererlord. A great bringer of knowledge and the silent hand of the legion.
PHOHSIS
Arrogant master of war-sorcery. Warmonger and spellmaster alike.
ɫ߈ LUNA LEG. HEROES
DOOMLORD A'BADON
Mercy is a chain he shattered long ago. First lord of the legion.
TORGAD
A laughing storm on the battlefield.
LOKENUS
Moonwolf till the end. Stubborn survivor.
MALOS
Spymaster and hand of oppresion. Favoured sorcerer of the Crusade Master.
ɫ⌉ WORD LEG. HEROES
DARKLORD ERREUS
Bringer of betrayal. Self-absorbed chaplain of doom.
HIGH PRIEST FAERON
Twisted father of the battle legion. He merged truth and religion.
ARGEAL
The first monster. Famed killer of the Custodians.
ZAR LAAK
The Voice of Havoc. Once a chaplain, now a corrupting guide of the Crusade Master.
HOLBEL'TH
Killer of millions. A twisted warmonger of the Word Legion.
ɫθ FIRE LEG. HEROES
CAPTAIN NEMMEON
Survivor, guardian and captain. Nemmeon is a faithful seeker of his brotherhoods relics.
RIHTAN
The regent and chaplain of the Blazehold. Keeper of the Keys, and firespeaker.
ɫᕗ RAVEN LEG. HEROES
PURGEMASTER KADEX
A dangerous loner. Condemmed murderer before the civil war, now a weapon of elimination.
FALLMASTER ALVAREKS
Master of planetfal strikes. Saviour of the Grandmaster.
SHARROV
Legendary assasin born on Lyces. He is as much predator as he is stealth.
NAVAREV
A survivor of mutation and pain, unyielding leader of the corrupted.
Ꮦ⌽ HYDRA LEG. HEROES
ARMIUS
Master of deception. Wielder of the Prophecy hammer.
AUTOLON SOR
Kingslayer and Hydran Consul. Leader of a hundred insurgencies.
EXODIUS
The nameless hunter. Scourge of warzones infinite. Unseen, yet frightening.
↯ OLD CUST. HEROES
HIGHMASTER VALDR
The Founders first guardian. His wisdom matches his mastery of the Apollon spear. He is the Founders protector and executioner.
↯ CUST. SISTERS HEROES
HIGHQUEEN JENESIA COL
Queen of the Silent Sisters. Her soul extinguishes any presence of Hell, bringing greatest of dreads to every caster who beholds her.
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